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— Joel and the Bots , Mystery Science Theater 3000
Padding is a moment in a story which could have easily been removed from the plot without affecting the story significantly. Most works have to employ some level of this to get to the desired length/running time, but are usually either subtle tinkerbell movies about it or manage to make the padding itself enjoyable. In other cases, these scenes distract from the plot advancement.
This is more easily identifiable in television shows, when a scene is obvious padding to get the episode up to sufficient length. In film, it's often entirely a matter of opinion; for instance, many people wonder why the movie Fargo wasted time showing the detective's husband fixing her breakfast when there was a compelling Reverse Whodunnit in the works, whereas the movie's most ardent fans feel that such scenes were the whole point. All the same, there are some unquestionable and painful moments of padding in films, especially from the 1950s. Roger Corman and Bert I. Gordon are often considered the kings of padding (both have even been credited with inventing the device, though such claims are apocryphal), inserting gratuitous scenes of mountain climbing or characters stumbling around in the dark in order to pad a film to feature-length. They were not even above simply doubling individual tinkerbell movies frames to add a few extra seconds. Mystery Science tinkerbell movies Theater 3000 treated this sort of time-filler as the most painful thing a movie could do (it was presented under the name "Deep Hurting" in Hercules Against The Moon Men , thanks to its drawn-out sandstorm sequence).
In comics, arcs that could be easily three or four issues long are usually padded out for the inevitable trade paperback collection . Usually, the default arc length is six issues, as that results in a $20 trade (the typical rate for such a book). This happens at both Marvel and DC , though the former was so notorious for it that it drove writers away from the company. Games often send you on long fetch quests, tinkerbell movies sidequests, tinkerbell movies or just running back and forth and not progressing the story. This is commonly seen in Roleplaying Games and the more expansive of Action Adventure tinkerbell movies games; although a lot of the content that is considered "padding" is optional. Forced Level Grinding , however, isn't. For a First-Person Shooter game, you'll tinkerbell movies be required to go back and forth or repeat the same levels over and over again, without Chaos Architecture making tinkerbell movies it seem different or at least getting to go to new areas. In an adventure game, which naturally is much shorter tinkerbell movies than the average Roleplaying Game or most First-Person Shooter games (especially if you know what to do ), they will pad it by making you go back and forth or making an overly-long puzzle or dialogue branch. Other examples would include tinkerbell movies Pixel Hunting or sending you on a long series of errands/puzzles that merely tinkerbell movies give you one item to progress the story.
Padding is often frequently present in music, too. It can range from parts without the main melody or sudden stop periods. Examples are quite subjective. Compare with Filler , which is when whole episodes/issues/whatever else in a continuity-based serial applies this principle. See also Engaging Chevrons , Inaction Sequence , Leave the Camera Running , Overly Long Gag , Purple Prose , Arc Fatigue .
The video game version is Fake Longevity . Styles of padding Montages can, ironically, be used to achieve this quite easily. Even though montages are designed to compress time, you can always reduce tinkerbell movies the compression an arbitrary amount, making the montage expand to fit whatever time it needs. Most of the time the viewers won't even realize that this compressed-time sequence is actually wasting time. An A-Team Montage or Avengers Assemble tinkerbell movies is particularly likely to fall victim to this, since they often show every character, even if some of them don't have major roles in this episode (filling time and Mandatory tinkerbell movies Line requirements in one fell swoop). When done wrong, Contemplate Our Navels (and its logical extreme, Going Cosmic ) is basically padding to make an episode last longer. Clips from the next episode . What's coming up later in this episode. The host delivering inane jokes to camera . Exposition . Stock Footage . Engaging Chevrons . Purple Prose (common in writing). Viewers Are Goldfish : Hey, let's
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